Selected work2026

Spin Tap

Pixel art, UI and animation for a mobile space adventure.

RoleArt Director
DisciplinesIllustration
Layered red and blue abstract paper forms

Spin Tap: Space of Adventure is a mobile game built around a playful sci-fi world and fast, arcade-style interactions. My role was focused entirely on the visual side of the experience. I created the pixel art direction, illustrated the game world, designed the complete in-game UI and produced character, environment and interface animations to give the game its distinct personality.

Pixel art · UI design · Animation

Building a universe, pixel by pixel.

The visual direction was designed to feel playful, readable and full of character while working within the limitations of a small mobile screen. From interface elements and icons to illustrations, environments and animated details, every asset was created as part of one consistent pixel-art system. The goal was to make the game instantly recognizable while keeping the interface clear during fast gameplay.

Vivid red abstract color field01
Printed graphic design material on a desk02
Launch posters and a modular broadcast kit.
Project note

A few pixels can still build an entire world.

Layered blue and orange color study
A flexible palette for programme artwork.
Outcome

A cohesive visual language that connects the interface, illustrations and animation into one distinctive game world — giving Spin Tap its own character without getting in the way of gameplay.

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